Everything’s broken. It’s a Thursday episode. Steve takes over the intro, we lament having not really done much in 4 days, and go to some really dark places.
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Cutting through video game bullshit since 2014.
Everything’s broken. It’s a Thursday episode. Steve takes over the intro, we lament having not really done much in 4 days, and go to some really dark places.
We’re a man down this week with Graham on holiday in Hawaii. We fill his empty seat with some extra news coverage detailing the launches of Driveclub and Shadow of Mordor. Mike comes close to stooping to Brinner this week, much to Steve’s excitement.
It’s a milestone! Welcome to the 10th episode of the Should I Play This Game Podcast. Graham reports in from the field after EB Expo, while daylight savings confounds Steve and entertains everybody else.
The hatches are being battened down this week, as we use a quiet news period to take stock of some things, before release season starts in earnest. There’s some more Destiny talk, as well as some lamenting of the decease of TITAN. Oh, and Steve goes on a rant.
In this rather unorthodox instalment of the Should I Play This Game Podcast, Mike formats his old Windows system drive live on air, we have our first ever lightning round of Should I Play This Game?, and Steve inflicts Brinner upon us all.
In this rousing edition of the Should I Play This Game Podcast, we discuss that hot new Destiny joint. We also discuss some new Apple products, a breakout of questionable romance in The Sims 4, and Mike talks about his first Wii U experiences.
We all but emptied the well on news last week, so all that was left to discuss this week included Mortal Kombat X getting a release date, Mike finally playing some games, and more wrestling nonsense from Steve.
Join us for a news-heavy episode, where we talk about things like Pokken, sexism, exorbitant Kinect prices, Amazon buying Twitch. I also almost say the wrong email address.
We’ve talked about Paul’s game, Readapt, a bunch on the podcast. It’s a constantly-changing local multiplayer dual-joystick shooter. In case that all sounds like buzzwords to you, here’s a description of the game from the man himself:
Nearly all aspects (from weapons to movement to environment behavior) will randomise for each round. The aim is to adapt to multiple randomised elements and defeat the other players.
– Paul Pham, thephampire.com
Head over to his blog at thephampire.com to follow the development of the game and learn about how far things have come so far.
We discuss the sad state of third-party games on the Wii U, and the equally sad state of Microsoft’s PR department. Mike takes his first ride in an Uber and WE GET OUR FIRST EMAIL.