What’s Been Going Wrong With Our Episodes Lately

So, this week’s episode has been lost as well. That makes 2 weeks in a row where we haven’t been able to publish an episode, which is pretty shitty. Less shitty is the fact that we’ve figured out what’s been going on, which means it (hopefully) shouldn’t happen in the future.

It turns out that Audacity, which we all use for recording the podcast and I use for editing it once we’re done, had been corrupting my project files. Nobody else’s, just mine. Having tried updating Audacity and messing around with the project files generated by the new version, it looks like that should do the trick. It’s not for sure though, so I’m going to arrange an alternative recording/editing option, just in case it all falls down again.

Once again, we’re sorry we can’t bring you an episode this week, but we should be back for real this week.

Episode 27 – 22/03/2015

This week, the boys try to find ways to cheer themselves up after a real downer of a news week. Mike holds a masterclass in the art of the pun, Steve falls down a horrific ‘wrestling’ hole, and we once again provide an update on MKX’s development. We also hold our first ever live drink test as Steve ventures into the wild world of iced tea.

Episode 26 – 15/03/2015

Mike’s back! We talk about his intergalactic journeys and game delays, marvel at insane digital download sizes, and question the domestic violence implications of MKX in a totally appropriate, non-offensive manner. All this, and Steve also yells at a bird through a window!

Episode 25 – 08/03/2015

A news heavy week sees Mike continuing his outer space odyssey and the rest of us lamenting the death of PC gaming for Steve, questioning Valve’s solutions to problems that don’t really exist, and adopting a new ‘thing’: tracking the progress of the Toejam and Earl Kickstarter

Episode 24 – 01/03/2015

Mike is out on intergalactic video game reporting duties, so Paul, Graham, and Steve convene to talk about all manners of Internet trolling, the fine art of the segue, the viability of rhythm games in 2015, and, of course, more MKX news! Live Long and Prosper!

Episode 23 – 15/02/2015

Steve is in the host chair again. We discuss the fallout from Godus post Kickstarter and Evolve’s 4v1 gameplay and how it works. Steve is sad he wont be getting MKX Kollectors Edition. Graham summarises financial and sales figures for last quarter of 2014. Sorry for the late posting of this episode, real life got in the way once again, we should be back to a regular schedule starting with next episode.

Episode 22 – 01/02/2015

The world is upside down as Steve hosts the podcast. We theorise our role in the apocalyptic end of several outlets, continue our tradition of MKX news, and find out how to record co-op Far Cry 4 shenanigans in a news-heavy week.

Episode 20 – 18/01/2015

Paul’s out this week, but everyone else decided to show up for a return to the Should I Play This Game Podcast proper. We briefly recap our holidays, talk about the events of the past week, and read out an ’email’.

Note: You might be thinking “where’s episode 19?” In order to make sure our episode numbers accurately reflect the number of episodes we’ve made, the Game of the Year episode is also known as episode 19. There is no secret episode 19.